What a gigabyte actually costs
If your internet is fast and flat-rate, session size is an annoyance. For a lot of the world's producers, it's a bill. A 6 GB project isn't just a slow upload — it's data you paid for, twice (once to send, once for them to receive).
The math nobody puts on the pricing page
Mobile data is the primary connection for millions of music makers. When a gigabyte costs real money, a session that's three or four times larger than it needs to be is a tax on every collaboration — and it falls hardest on exactly the scenes inventing the most exciting music right now.
- A multitrack session that zips to ~5.8 GB might pack to well under 2 GB with Crate — the same audio, losslessly.
- That's not just faster on a weak connection; it's fewer gigabytes bought, on both ends.
- The receiver pays nothing for Crate: the free app opens what you send.
Built for the people the internet forgot
Crate works fully offline for the actual compression, splits into upload-sized volumes, and can carry recovery data so a dropped transfer doesn't mean starting over. It also makes a cheap, exact archive →
Storage is cheap, unless it's not
Bandwidth is only half the bill. In parts of the world a replacement drive costs multiples of a day's pay — and the 2026 SSD price shock pushed "just buy another one" out of reach in rich countries too. When the drive fills, the default move is the painful one: trash finished projects to make room for new ones.
Crate is the other move. Pack a finished session and it takes 59–89% less space on disk, losslessly, with every file SHA-256 verified. Keep the originals until a restore has been verified, then let them go with a receipt in hand — the .crate restores a byte-for-byte twin whenever a client comes back.
Free to download and to receive. $25 once to pack — no account, ever.